I’ve started a new project. I’ve decided to make something of a graphical tech demo, partly for you lovely potential employers out there but mainly because I simply want to expand my knowledge on the graphic side of things. I learnt a significant amount from my final year project “Blocks”, such as VBOs, multi-texturing, projective texturing (initially for a prototype flashlight but taken out as there was no need for it in the game), resource management etc. But while these are all important, they’re not very flashy. That’s where this project comes in.
I’m going to make a demo that displays a multitude of graphical techniques through an outdoor scene. Currently I have random terrain generation and rendering going on, I’m going to build on top of this. The goal is to add water rendering, skydomes, maybe atmospheric scattering, weather, foliage, HDR, and whatever other ideas may crop up down the line.
Latest screen:





